Daily Archives: September 22, 2013


Not everything is Gold (yet): Animations

I’ve spent a lot of time bragging explaining and showing Ogre 2.0 performing faster than it’s predecessor. However something came up while I was doing some testing: Objects with animations were running slower. A closer look blamed the culprit: All animations are being updated every frame. Regardless of whether they […]


Threading Ogre 2.0 benchmark

Threading results were disappointing. Well, I was expecting 4x improvement on my quad core machine. The result was between 35-40% improvement which is still something. After a closer look, I ended up concluding that at 250×250 instances we’re memory bandwidth bound (i.e. disabling all math in UpdateAllTransforms and just doing […]