Tag Archives : Frustum Culling


Shadow mapping… Oops 2

So, I hit my wall against the head for two days… err my head against the wall, as I couldn’t solve a design problem with shadow mapping. I kept fixing an issue, cleaning what shouldn’t be necessary, then the compiler suddenly complains of yet another problem. For some reason I’ve […]


Ogre 2.0 is up to 3x faster 2

…and I’m biased like no one! Now that I’ve got your attention with such pretentious title :), let’s clear a few things: This is an unfair comparison. More than half of Ogre features are disabled (because they do not compile or would crash). It’s possible that adding them back could […]

Ogre 2.0 Few Entities - Animated