Frustum vs Pyramid intersection (also Frustum vs Frustum) 2

I couldn’t find much (helpful) info about this online, other than “just use SAT” in a sentence with no code or explanation. Maybe my Google-Fu failed me. But considering Emil Persson labelled this a hard problem, perhaps it isn’t only me (note: Hard here does not refer to Hard NP. […]

Clustered Forward vs Deferred Shading 1

So… this is a highly discussed topic these days. Many engines already do Deferred Shading. Doom 2016 decided to go Forward at 60 FPS with 1080p, thus making popular that聽big AAA titles with high demands can do Forward just fine (although it’s not the first nor only AAA title that […]

Soluci贸n: La p谩gina de AFIP no permite eliminar adherentes de Obra Social

La p谩gina de AFIP siempre est谩 llena de actualizaciones, muchas de ellas innecesarias. Y sucede que en la 煤ltima actualizaci贸n algunos se habr谩n encontrado con la sorpresa que es imposible eliminar un adherente de Obra Social del Monotributo. El聽caso en cuesti贸n se trataba de un allegado cuyo familiar adherente hab铆a […]

Solving GPUView 4000 was unexpected at this time error. 4

Also in Spanish “No se esperaba 4000 en este momento” Turns out GPUView’s latest log.cmd that comes with Windows ADK for Windows 10 is quite moronic and US-centric. This error happens because the script at C:\Program Files (x86)\Windows Kits\10\Windows Performance Toolkit\gpuview\log.cmd calls systeminfo: systeminfo > me.txt findstr /sipn /C:”Total Physical […]