Monthly Archives: May 2014

A glimpse of what’s coming to Ogre 2.0 Final 6

So, the HLMS is not finished, but it will be the main method for using materials in Ogre 2.0 Final; and writing about how it works helps me stay on track, while documenting for others. HLMS stands for “High Level Material System”, because for the user, the HLMS means just […]

The Sorted Vector pattern Part I 9

This is Part I, you can find Part II is here After talking with a few fellow Ogre team members, other colleagues, and even with community, I’ve realized that many are not familiar with the sorted vector pattern as a replacement for an std::map. Normally, C++’s std map (a Dictionary […]